The rate drops as you level. Early levels fly by; the last stretch is meant to be earned.
| Level range | XP & SP rate |
|---|---|
| 1 – 19 | 30x |
| 20 – 29 | 27x |
| 30 – 39 | 24x |
| 40 – 45 | 20x |
| 46 – 51 | 17x |
| 52 – 57 | 14x |
| 58 – 61 | 12x |
| 62 – 65 | 10x |
| 66 – 69 | 9x |
| 70 – 73 | 8x |
| 74 – 75 | 7x |
| 76 – 77 | 6x |
| 78 – 79 | 5.5x |
| 80 – 81 | 5x |
| 82 – 83 | 4.8x |
| 84 | 4.6x |
| 85 | 4.5x |
A fresh character moves at 30x. By level 85 the rate settles at 4.5x, so the top of the ladder still means something.
Frequency and amount are tuned separately.
Adena does not drop more often — it drops 12x larger when it does. Items are the opposite: 6x more often, normal stack size. The result is a steady economy instead of sudden windfalls.
Quest experience 5x, quest adena 2x, herbs 3x. Vitality multiplies experience by up to 3x on top of the level rate.
Safe to +3, standard through +16, then it gets serious.
| From | Success chance | Note |
|---|---|---|
| +0 → +3 | 100% | Safe — cannot fail |
| +3 → +16 | 66% | Standard scrolls |
| +16 → +17 | 40% | |
| +17 → +18 | 35% | |
| +18 → +19 | 30% | |
| +19 → +20 | 26% | |
| +20 → +21 | 22% | |
| +21 → +22 | 18% | |
| +22 → +23 | 15% | |
| +23 → +24 | 12% | |
| +24 → +25 | 10% | Final step |
Maximum enchant is +25. Full armour is safe one level higher than other pieces.
Limits and conveniences.
From level 76 with a third profession you can attach a second third-profession class to the same character. Switch at the Class Master; both classes keep your level. Skills are learned normally from your own trainer — nothing is handed to you.
First profession is free, second costs 1,000,000 adena at the Class Master found in every town. The third profession is earned through its quest — no shortcuts.